First, a quick reminder of the famous phasers... one of their main point is to prove this is not 'life as we know it', since phasers won't work, and of Sickbay equipment! Check out the bridge, Engineering, the transporter room, and all the handy communication tools! And, last but not least, the everyday gadgets - padds, tricorders...
Wooo! Phasers!
They come in various colors. |
Note the shape of the weapon. |
Well, it was the 60s... |
Another shape of |
Ship's phasers diverge from the ship... |
...and converge on the target (or the ship is 10 metres above...) |
Case in point: Vaal. |
It's phasered down! |
Behold the MAD SPECIAL EFFECTS! |
A hypo always contains what you need. |
The panels above the biobeds: when you die, your temperature goes down at once. Check it out. |
In need of a quick surgery? Easy! |
Restraints can be useful, except on Spock |
A quick exam on a special bed! |
And the famous tricorder (and pinkie ring)! |
A view of the medical lab... |
...and another. |
The future is mostly composed of lots and lots of shiny blinking lights. Just so you know. |
McCoy is in fact an alchemist! |
And he likes to tie up people, too. |
Chris leaves her hair-care products all over Sickbay... |
More tricorder goodness! |
And he likes to tie up people, too. |
Chris leaves her hair-care products all over Sickbay... |
Unlit |
Lit |
(De)materialization! |
Scotty fiddling inside a tube |
Quite different from the films' engine room... |
Grids! Blinking lights! Panels! |
Note the Horta eggs in the middle... |
More knobs and wheels and cogs! |
You can even take one out to get an instant bludgeon! |
Inside communications: manly punch the button and work your jaw before ordering |
A communicator |
In a conference room: the TV with OMG 3 screens! |
A padd with its stylus, and a bell. |
A tricorder and its screen... |
...and slung on Pockie's hip. |